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Category: Blender
Groundtruth data for Computer Vision with Blender

In the video below you can see the sequence of a car driving in a city scene and braking. The layers I rendered out for groundtruth data are the rendered image with the boundingbox of the car (top left), the emission layer ( shows the brakelights when they start to emit light, top right ), the optical flow (lower left), and the depth of each pixel in the world scene ( lower right).


Render-time was about 10h on a Nvidia GeForce GTX 680, tilesize 256×256, total image-size: 960×720. In this article I will first demonstrate how to set up the depth rendering, and afterwards how to extract, save and recover the optical flow.